Wednesday, April 28, 2010

This is one of the Weashunt special skill, called blitzsomething i can't remember, she's supposed to throw a lot of needles that can either hit or heal your allies, and hit or heal your ennemies ! 


Monday, April 26, 2010

Dash !

Hi there. Today i'll show you an animation taken from Weasel. It's s a Dash one. In our skill system (which is divided into 3 branches : Evil, neutral and Good) and you can acquire it by spending some skill points !

Stay tuned  

Sunday, April 25, 2010

Hello ! I'll post today an animation of one of Ecolaw's NPC. As we chose XSI as animation software, we are able to copy rigg, animations and controllers onto any models as long as their size and shape are the same. Remember i'm only responsible of the animation ;)
stay tuned !

Saturday, April 24, 2010

Hello !
i'll post here the last animation i had to do with chloe, a jump one. doing the jump of a 10 y/o girl isnt as easy as it sounds, and i had to redo the whole animation from scrap many times.

Thursday, April 22, 2010

Hello !
I'm back from some little vacations and ready to post some more ! Here's the running animation for Chloe !  

Saturday, April 17, 2010

 On today's menu, some idling moment for the little miss :)


Today, i'm gonna show you the walking animation of Ecolaw's main character. I wasn't originally the animator for her but things leading to another, i had to do both NPC's and the Main char. I'm pretty happy about it, though :D

Made with softimage XSI



Friday, April 16, 2010

Hi there ! Here's one of the assignments we had to do in classes. A woman that was supposed to lift an heavy objet.
Although i didn't say it earlier, Seiko and this one here were done with Maya whereas Weasel and some next animations from the project Ecolaw are done with XSI. and yeah, i decided to keep the controllers on the video !

Wednesday, April 14, 2010

Hi there, today's a combo with the warrior-type Weasel, called the Warzel. Same as the one before, it's a one-set combo in 60 fps :)

Tuesday, April 13, 2010

Hello there !
here's the first set from the weasel serie. I currently am the lead animator for this project and we have a very close deadline and still have a lot of animation to did. Here is a combo with one of the 4 playable character. the game is set up in 60 fps and as it is supposed to be a  "fast paced hack n' slash", it had to be somewhat fast in order to be spammable. She originally had a bow in her hand but it is separated from the char. file due to how we programmed objet in the game.

more to come so stay tuned !

Monday, April 12, 2010


Hello there, it's been quite some time (one year, actually...) lot of things were done and lot of work to do, but i keep the spirit up. Starting today i'll try posting more animation (not like i don't have any, it's more that i'm lazy to render'em and put'em online).

Even though the first half of my year was focused on texturing various model, i started again animating for the sake of some projet i'm working on (one major project, ecolaw, where we're almost 40 working on it, and another called Weasel, where we're only 7) and i find some time to work on some other animations too, here i took a character called seiko that was lend by my animation teacher, and tried some acrobatic/wushu style movements. hope ya like it !