Hi,
This is one of the Weashunt special skill, called blitzsomething i can't remember, she's supposed to throw a lot of needles that can either hit or heal your allies, and hit or heal your ennemies !
Wednesday, April 28, 2010
Monday, April 26, 2010
Dash !
Hi there. Today i'll show you an animation taken from Weasel. It's s a Dash one. In our skill system (which is divided into 3 branches : Evil, neutral and Good) and you can acquire it by spending some skill points !
Stay tuned
Stay tuned
Sunday, April 25, 2010
Saturday, April 24, 2010
Thursday, April 22, 2010
Saturday, April 17, 2010
Friday, April 16, 2010
Hi there ! Here's one of the assignments we had to do in classes. A woman that was supposed to lift an heavy objet.
Although i didn't say it earlier, Seiko and this one here were done with Maya whereas Weasel and some next animations from the project Ecolaw are done with XSI. and yeah, i decided to keep the controllers on the video !
Although i didn't say it earlier, Seiko and this one here were done with Maya whereas Weasel and some next animations from the project Ecolaw are done with XSI. and yeah, i decided to keep the controllers on the video !
Wednesday, April 14, 2010
Tuesday, April 13, 2010
Hello there !
here's the first set from the weasel serie. I currently am the lead animator for this project and we have a very close deadline and still have a lot of animation to did. Here is a combo with one of the 4 playable character. the game is set up in 60 fps and as it is supposed to be a "fast paced hack n' slash", it had to be somewhat fast in order to be spammable. She originally had a bow in her hand but it is separated from the char. file due to how we programmed objet in the game.
more to come so stay tuned !
Monday, April 12, 2010
Seiko
Hello there, it's been quite some time (one year, actually...) lot of things were done and lot of work to do, but i keep the spirit up. Starting today i'll try posting more animation (not like i don't have any, it's more that i'm lazy to render'em and put'em online).
Even though the first half of my year was focused on texturing various model, i started again animating for the sake of some projet i'm working on (one major project, ecolaw, where we're almost 40 working on it, and another called Weasel, where we're only 7) and i find some time to work on some other animations too, here i took a character called seiko that was lend by my animation teacher, and tried some acrobatic/wushu style movements. hope ya like it !
Even though the first half of my year was focused on texturing various model, i started again animating for the sake of some projet i'm working on (one major project, ecolaw, where we're almost 40 working on it, and another called Weasel, where we're only 7) and i find some time to work on some other animations too, here i took a character called seiko that was lend by my animation teacher, and tried some acrobatic/wushu style movements. hope ya like it !
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