Monday, May 09, 2011

Ren'Osha - Ghost

Ren'osha - ghost.

Actually this started as my usual sunday sculpting, but my brother pointed to me it kinda looked like a ghost from starcraft, soo maybe i'm unna do a full body.

I, like before, exclusively used Zbrush for modelling, and keyshot for the 
rendering (because i'm a lazy bum)









Monday, May 02, 2011

The ambassador

Hi there !
Here's my latest piece, it's called "the Ambassador".  Finally decided to give in what i love : Sci-fi. Originally was a speed sculpt on zbrush, decided to fully do it. Everything was made on zbrush, rendered in keyshot.






Tuesday, April 19, 2011

Dominance War 5

 So it has finally started (well a month ago) and decided to participate, so here my submission
                                       Ashsa - Goddess of Balance
 





Still WIP, i really have to hurry :)

Saturday, March 05, 2011

Shula the Fireweaver

Well, this took me quite some time to do. Had problems with various 3D programs so this was entirely sculpted, textured and rendered with Zbrush.
I used Photoshop for the compositing !

Hope you like her !




Thursday, February 17, 2011

Texturing

I've been starting a whole lot of side-project and I keep getting late on other stuff. Even though, i'm still working on it, and here's a little turnaround on how the texture will look. It mainly show the change of art direction i'm going through for that character..sigh






Tuesday, February 08, 2011

Retake

Wasn't satisfied with the head so i deciced to redo it from scrap, more demonish and stuff.


Thursday, February 03, 2011

Hello there ! Today a post to show the game i'm currently working on, as environment artist.

It's called "The Cursed Crusade" and is due for summer 2011.

The game is developped by the french studio Kylotonn Entertainment.






And here the 2 trailers currently out !










So psyched to show more !



Tuesday, February 01, 2011

Lucia

Hi there,

It's (again) been quite some time since my latest release. Well i'm really lazy when it comes to post something, but i can assure you i'm working on some project.

I've been modeling a woman "transformed" by demonic power, and here i'm going to show how it's going so far. I wasn't satisfied with the texture and it took a lot of retake to get the nifty texture i wanted. This is still WIP so it may change in the future.

stay Tuned


 




Monday, December 27, 2010

Jill

Hey there,

it's been a reallly long time but things have been crazy here and i started working on another project, a demonic woman :) she's almost at the rigging phase so i'll show her here.

I've  been toying with facial animation again too, and working on one right now. The sound clip is taken from resident Evil 5, a scene between Jill, Chris and Sheva...soo here it is !

As it's keyframe animation, it's a really good training for all the facial features, emotions and such !



Friday, September 24, 2010

Tsurugi

 Just a little something i'm working on right now, wanted some futuristic stuff, cuz science fiction is awesome !







 

Monday, September 13, 2010

Hello everyone, Scythe's here.

So it's been craaaaazy lately, with a whole lot of stuff happening. Most striking one : i'm now living in Paris, found myself a good lil'appartment and stuff.

Second one : i'm actually in internship at Kylotonn entertainment, finally happy that i'm doing something else than sitting in front of my computer for days.

so with all that happening, i haven't done much things. But i do have something. I started a female centaure back when i was a student at Creajeux, with Zbrush. As a friend of mine stated that it was quite good and that i should make a retopologized + texture model, i actually did it. And i like what i'm seeing. So far, i'm leaning towar the end of the texturing, base texture was done, i have to work on the alpha's more, but normal map is done too and i need to make the specular map.

On the animation side, i have started to work on the setup and tried to create/adapt some of the things i found while making my facial rigging. Of course it will be a full rigged model and facial rigged too, so it WILL be quite a lot of work till i finish it completly, but i like where i'm going so far. With all that, and work going on, i must say that i feel quite great :) so see you around, and keep checking for update, maybe i'll do some ;p








Thursday, July 22, 2010

With hair !

Yeah, i decided to go with dynamic hair and all, so here's a little test again, and this time i found how to put some sound too !

Wednesday, July 21, 2010

Facial Animation

Gah, I've been really busy this month, lot of things happened like moving out ect.

With all this, I tried to work as much as i could on some stuff, and those days it's facial rig/animation. Pretty hard to do when you're basically learning from scraps, but really interesting and animating it is a lot a fun. Here is a test (too bad there's no audio on the video ) of the current model and animation. keep in mind it's just a test for me to see where my rig is lacking and to see what i can do to make it better.









  

Sunday, June 13, 2010

Texture Rigging !

Hello everyone, today's i'll share with you something a little different that usual. As a 3D animator and Rigger, i often spend a lot of time trying to create riggs and setup which will make my animation process really easy and convenient !

Today, i'll share with you something i found while i was working on Tyka. I wanted the character to be able to express some basic emotions and for that, i need for the eyes to be able to move. But the problem is, when you have a "anime/manga" type of character, eye rigging is a little sucky (since the eyes are big, you can't really make an eyeball because it's gonna go through the head, and we do not want that. 


So what i thought of is : what if i could actually rigg the eye texture in order to give the illusion that it's an eyeball ?
Even though it doesn't give the real aspect of an eyeball, i found the result somewhat convincing. Now, how to do it ? it is, actually, really really simple !

First of all, i had to separate the eye from the basemesh, since i want to rigg the actual texture coordinate of the eyes and if it's the whole mesh, then everything will move when i'll move my controller.



Then, you have to select your mesh and go into the explorer windows and find the "texture coordinate" node, open it and you'll have that window :




Now, we want the texture to translate upon the mesh, both in X and Y axis. when you look at it, as you're playing with UVW, there's no X nor Y axis. It's because in that case, the X will be represented by the U and the Y by the V.

Then, right click on the U and click on "set expression" to open this windows :




Once this window is open, we will add an expression on the U parameter of the texture in which he will obey to the X translation of the eye controller. It's important to name your elements so you don't make mistake and set the expression to another controller of your setup.

the expression goes as follow :
ctr_eyes.kine.local.posx / 4  

ctr_eyes it the name of my controller, and i divided by 4 because i find the normal parameter to be to quick when you translate on X. this way, it will be 4 times slower and easier to manipulate.

Now we'll open the V parameter and set an expression which is, you'd have guessed by now :
ctr_eyes.kine.local.posy / 4   validate it, and then apply it.

And here we are ! done, the texture is actually rigged to you eye controller !



You have to be careful that your U and V parameter are set to 0 and that your controller position is set to 0 too, otherwise the texture will move as soon as the expression is set.

One more thing ! When you will move the controller, you will see some kind of "lag", the eyes will only move when you' ll have finished moving the controller. But don't worry, when you keyframe a position and then move it, and keyframe another, the translation of the eyes will be smooth and good !

I might post some other rigging tips as time goes by, depends if it's helpful for people or not. I'm actually working on some facial rigging and i think i found some interesting stuff ! Next time, maybe i'll show you how i've done to rigg Tyka eyelids so as when you pull it down, the lower eyelid goes up a little !

Hope this help some of you fella, and enjoy !

Stay tuned.
  


Tuesday, June 01, 2010

Tyka

Hey,

so this is Tyka, the character i had to concept, model, texture, rig and animate for my degree at creajeux. Skinning was a little tight because of the dress but i'm happy on how the overall turned out. I called the feather she has her "emotion driver" as it react with her emotions (bending when she's sad, ect). Anyway, enjoy !


   

Saturday, May 29, 2010

Chocorun !

Hiya, here's a little running animation for our chocobo friend, enjoy.    


       

Saturday, May 22, 2010

Yeah, i know i was supposed to post way more often but as with all galleries I always end up doing something else and forgetting to post. Anyway, my tests week is passed, i had a nice little yakari indian character to model, texture, rig, animate and normal map. To be honest, that was quite a blast and i had tons of idea about how i'd rig her. I'll eventually end up posting some stuff about her in the near future.

For now, here is a chocobo, yeah the chicken from the final fantasy saga. Modelling and basic texturing isnt from me, i'm just animating it. You'll see more of him in the future. For now, enjoy. (and yeah, all the feather's animation is done by me too)


Tuesday, May 04, 2010

Npc's

Hi there, haven't been able to post something in a while, things are getting a little crazy here, lot of work to do with books, finding a job, working on the projects and all :)

Well, here is an idle animation where she's supposed to "talk" to other npc, we figured out it might give some life and be better than just them idling around doing nothing.   


   

Wednesday, April 28, 2010

Hi, 
This is one of the Weashunt special skill, called blitzsomething i can't remember, she's supposed to throw a lot of needles that can either hit or heal your allies, and hit or heal your ennemies ! 

 

Monday, April 26, 2010

Dash !

Hi there. Today i'll show you an animation taken from Weasel. It's s a Dash one. In our skill system (which is divided into 3 branches : Evil, neutral and Good) and you can acquire it by spending some skill points !

Stay tuned