Friday, October 14, 2011
Tuesday, September 27, 2011
Zefrei Breakdown
Hey, really busy these days so not much time for 3D right now. That aside, here's the textures and actual realtime printscreen of Zefrei, just because.
Sunday, September 18, 2011
Thursday, August 25, 2011
Tuesday, August 23, 2011
The Duel
Hello !
It's in the midst of this hot summer night and with Nekrogoblikon's latest album pumping through my ears that I finally let myself showing what I'm currently working on.
This time, 2 char, a fight scene, with some fx and such, but as always it's low poly and usable in game. I think this'll be the final pose. All the texture need to be done apart from the normal, but everything else should be final so far. I may go back in maya to smooth some of the skin due to my poor skinning~
Enjoy
It's in the midst of this hot summer night and with Nekrogoblikon's latest album pumping through my ears that I finally let myself showing what I'm currently working on.
This time, 2 char, a fight scene, with some fx and such, but as always it's low poly and usable in game. I think this'll be the final pose. All the texture need to be done apart from the normal, but everything else should be final so far. I may go back in maya to smooth some of the skin due to my poor skinning~
Enjoy
Friday, July 29, 2011
Final version of Manae. The name changed at the last minute but I like it like that anyway. Actual low poly in game rendering. Post in photoshop. I'll post some other shots sometimes, as well with some texture, worth mentioning she is fully rigged, with facial rigging.
This is also my participation for the Blizzcon fanart contest.
soft :
Zbrush
Maya
Photoshop
Roadkill
Xnormal
Marmoset Toolbag
This is also my participation for the Blizzcon fanart contest.
soft :
Zbrush
Maya
Photoshop
Roadkill
Xnormal
Marmoset Toolbag
Wednesday, July 20, 2011
Animated Texture
Hi there ! I've been away for 2 weeks so haven't had the time to work on anything, but now I'm back and kicking.
As for Manah, i'm happy to say that the full rig, facial + body, is finally complete (just some adjustment on the skin to do) and that the texture is almost done too.
I took a little break from texturing and customized my shader so it'll look like she has energy streams on her suit.
enjoy
As for Manah, i'm happy to say that the full rig, facial + body, is finally complete (just some adjustment on the skin to do) and that the texture is almost done too.
I took a little break from texturing and customized my shader so it'll look like she has energy streams on her suit.
enjoy
Tuesday, July 05, 2011
Sunday, June 26, 2011
Manah (suite)
Well, I've been somewhat busy with her the last couple of days, finished the retopo mid poly version, almost finished the uving, things go pretty smoothly.
Some screens, as well as a test as to see if my normal would bake correctly, and despite the really poor uv at that time, i think it's rather satisfying. Gotta do something for the seams of the symmetry, though :)
Some screens, as well as a test as to see if my normal would bake correctly, and despite the really poor uv at that time, i think it's rather satisfying. Gotta do something for the seams of the symmetry, though :)
Wednesday, June 22, 2011
Starcraft II - Manah
Hi there,
here's my latest work, a personal vision of a Starcraft II ghost lady, the name's Manah. This is just a turnaround of the high poly version, now i've gotta do some retopology, uv'ing, baking, texturing, rigging and animating :3 Yay
Stay tuned !
here's my latest work, a personal vision of a Starcraft II ghost lady, the name's Manah. This is just a turnaround of the high poly version, now i've gotta do some retopology, uv'ing, baking, texturing, rigging and animating :3 Yay
Stay tuned !
Monday, May 09, 2011
Ren'Osha - Ghost
Ren'osha - ghost.
Actually this started as my usual sunday sculpting, but my brother pointed to me it kinda looked like a ghost from starcraft, soo maybe i'm unna do a full body.
I, like before, exclusively used Zbrush for modelling, and keyshot for the
Actually this started as my usual sunday sculpting, but my brother pointed to me it kinda looked like a ghost from starcraft, soo maybe i'm unna do a full body.
I, like before, exclusively used Zbrush for modelling, and keyshot for the
rendering (because i'm a lazy bum)
Monday, May 02, 2011
The ambassador
Hi there !
Here's my latest piece, it's called "the Ambassador". Finally decided to give in what i love : Sci-fi. Originally was a speed sculpt on zbrush, decided to fully do it. Everything was made on zbrush, rendered in keyshot.
Here's my latest piece, it's called "the Ambassador". Finally decided to give in what i love : Sci-fi. Originally was a speed sculpt on zbrush, decided to fully do it. Everything was made on zbrush, rendered in keyshot.
Tuesday, April 19, 2011
Dominance War 5
So it has finally started (well a month ago) and decided to participate, so here my submission
Ashsa - Goddess of Balance
Still WIP, i really have to hurry :)
Saturday, March 05, 2011
Shula the Fireweaver
Well, this took me quite some time to do. Had problems with various 3D programs so this was entirely sculpted, textured and rendered with Zbrush.
I used Photoshop for the compositing !
Hope you like her !
I used Photoshop for the compositing !
Hope you like her !
Thursday, February 17, 2011
Texturing
I've been starting a whole lot of side-project and I keep getting late on other stuff. Even though, i'm still working on it, and here's a little turnaround on how the texture will look. It mainly show the change of art direction i'm going through for that character..sigh
Tuesday, February 08, 2011
Thursday, February 03, 2011
Tuesday, February 01, 2011
Lucia
Hi there,
It's (again) been quite some time since my latest release. Well i'm really lazy when it comes to post something, but i can assure you i'm working on some project.
I've been modeling a woman "transformed" by demonic power, and here i'm going to show how it's going so far. I wasn't satisfied with the texture and it took a lot of retake to get the nifty texture i wanted. This is still WIP so it may change in the future.
stay Tuned
It's (again) been quite some time since my latest release. Well i'm really lazy when it comes to post something, but i can assure you i'm working on some project.
I've been modeling a woman "transformed" by demonic power, and here i'm going to show how it's going so far. I wasn't satisfied with the texture and it took a lot of retake to get the nifty texture i wanted. This is still WIP so it may change in the future.
stay Tuned
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